High score tables |
Beginner | | Name. | Time. | Safety. | Score. | 1. 2. 3. 4. 5. | GU TAZ Alex Ernestus Ernestus
| 18:43 18:49 18:58 19:02 19:03
| 100% 100% 100% 100% 100%
| 1238 1235 1231 1229 1228
| Trainee | | Name. | Time. | Safety. | Score. | 1. 2. 3. 4. 5. | Goktug sltech Ernestus MOTAMED Evan
| 22:35 24:08 24:30 25:05 25:09
| 100% 100% 100% 100% 100%
| 1683 1614 1597 1571 1568
| Intermediate | | Name. | Time. | Safety. | Score. | 1. 2. 3. 4. 5. | Goktug sltech Evan sltech HoangTin
| 28:20 28:43 28:59 29:10 29:45
| 100% 100% 100% 100% 100%
| 1900 1877 1861 1850 1815
| Advanced | | Name. | Time. | Safety. | Score. | 1. 2. 3. 4. 5. | serkan Evan sltech sltech MOTAMED
| 27:33 28:34 29:24 29:38 30:02
| 100% 100% 100% 100% 100%
| 1947 1886 1836 1822 1798
| Expert | | Name. | Time. | Safety. | Score. | 1. 2. 3. 4. 5. | Evan serkan sltech Ernestus MO3TEMED
| 29:45 29:56 29:58 30:18 30:41
| 100% 100% 100% 100% 100%
| 1815 1804 1802 1782 1759
| Professional | | Name. | Time. | Safety. | Score. | 1. 2. 3. 4. 5. | Evan sltech sltech sls HoangTin
| 29:37 31:32 31:33 31:32 32:13
| 100% 100% 100% 98% 100%
| 1823 1708 1707 1673 1667
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Who is the Ultimate high scorer? Click here to find out
Table rules.
1.Only one score per player will be shown in each level
2.Identical scores will then be placed by date order
3.Edspace has the right to remove any players from the high score table for any unsporting behaviour |
AIR TRAFFIC CONTROL - The Simulation
Tower news.
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Most recent high score submissions
2019-01-02 Golfman on the Professional level with a score of 1470
2018-06-19 MikeStar on the Advanced Level with a score of 1076
2018-05-23 MikeStar on the Trainee level with a score of 693
2018-05-20 Mike Sta on the Beginners level with a score of 985
2013-08-25 Simon Ef on the Beginners level with a score of 216
2013-04-18 sltech on the Professional level with a score of 1708
2013-03-17 Nadeem on the Trainee level with a score of 1030
2013-03-16 Nadeem on the Beginners level with a score of 1005
2013-03-05 gom3a on the Trainee level with a score of 1252
2013-02-27 sltech on the Advanced Level with a score of 1836
High scores appear automatically. After you have submitted a high score check back here to see it in the table.
For some playing tips for better high scores. See below.
Who is the Ultimate high scorer? Click here to find out
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Thirty thousand feet, for aviation news and links.
As featured in Pc Pilot Magazine.
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Version 2.0 - download now |
To Download this game
click on the image on the left and downloading will begin. The game is stored in a Zip file, you will need to Unzip to a temporary directory and run setup from there or run setup from inside your unzipping software. /
This game is freeware,
you can send it to anyone you please. I would be happy to receive any comments or suggestions you may have for the game. I have tested it on most Windows platforms, if you find problems anywhere let me know and I will resolve them as soon as possible.
To obtain an unlock code
for the higher levels you need to email me with your game's serial number. This is completely free and your email address will not be passed onto anyone, shown on the web site or used to promote any goods or services. I would like to keep a list of players, so I can email players with updates and new software titles as they become available. Either Send me an email directly from the address below or fill in your details below and click the Send button.
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I welcome any comments or suggestions you have for this game. You can Email me by clicking here or manually at this address.
(sorry no direct link - we all have to try to avoid spammers).
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The score system used in the game is based on the number of seconds remaining after you have won a game multiplied by the safety percentage.
With the Beginners level this score is reduced by half because only half the number of aircraft landings are required to win. Similarly with the Trainee level the score is reduced by one quarter.
This means to achieve as high a score as possible you must land all aircraft quickly whilst maintaining a perfect safety level.
These Guidelines for a high score will help you towards the very best scores on each level of the game.
Achieving them requires a high level of understanding of the principals of the game and plenty of practice. Here are some tips for maximising your scores.
1. Never leave aircraft on the stacks, bring them in immediately and increase their speed to maximium.
2. Considering wind direction, direct them straight to the glide slope near to the airport, so as to lock onto the slope as close as possible to the airport.
This is harder but does save time.
3. Learn the turn ratios for all aircraft (in normal and wide turns emergency mode).
4. Sometimes (not always) when you have 2 planes so close to the runway it is wiser to land the slower first because a faster plane can circle and resume
landing so much faster than a slower plane.
5. It's important to reduce the landing times between aircraft.
When you have one plane almost stopped and ready to clear the runway it's a good idea to have the next touching down.
6. You will never always do a good time after landing all aircraft. It helps if the game gives you high speed aircraft as the last planes to land.
AIR TRAFFIC CONTROL - Level features |
LEVEL |
1 |
2 |
3 |
4 |
5 |
6 |
Number of planes |
10 |
15 |
20 |
20 |
20 |
20 |
Slow aircraft |
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Medium aircraft |
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Fast aircraft |
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Outbound traffic |
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Emergencies |
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Radio Malfunction |
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CRT Malfunction |
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AIR TRAFFIC CONTROL - Aircraft type & Speed range |
Aircraft type |
Colour |
Speed range
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Cessna - Light prop |
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100 - 140 Knots |
Dash 8 - Small prop |
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120 - 160 Knots |
DC10 - Medium Jet |
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160 - 200 Knots |
747 - Heavy Jet |
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180 - 220 Knots |
Concorde - Supersonic jet |
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200 - 260 Knots |
AIR TRAFFIC CONTROL - Emergency types (higher levels) |
Emergency |
Description |
1. Losing altitude |
A plane will declare it is slowly losing altitude. You will be unable to raise its altitude. |
2. Wide turns only |
A plane will only be able to make slow turns, allow plenty of space to turn your aircraft. Faster aircraft require very wide turns |
3. Losing fuel |
While the plane has fuel you still have full control. Once the plane has lost all fuel, it will begin to quickly lose altitude. |
4. No lock above 2000ft |
You will have to guide this plane in manually until it is 2000ft or lower, and then try to establish the beam. |
5. Stopped on runway |
A plane has touched down but cannot leave the runway. Any planes on approach behind will have to go round or risk a collision. |
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